Joining/Helping the Team

We are always looking for talented individuals to contribute to the development of Leaiva Online. If you would like to help out Leaiva in any way, please join our forum and let us know!

If you would rather just e-mail me directly, you can contact me at baughj AT uci DOT edu. Below is a list of specific people we are actively looking for.

Why Work With Us?

The Leaiva team consists of extremely talented individuals. We have a top class sound engineer, producing excellent music and awesome sound effects. We have several talented artists; some of which do contract work but choose to work on Leaiva for the enjoyment. We also have a great mapping team, which can create immersive lands in a 2D tiled environment. Last but not least, we have an entirely new game engine written from scratch in C++. This means that it is custom, it is unique, and it is ours.

Working on Leaiva is a serious hobby project. We try to be serious about our goals and development, but we remember that it is not a paid project. Because of this, we are a laid back group with no drama and a fun atmosphere. We expect only that you communicate with us as much as you can.

Artists

This position involves drawing all types of art assets, including terrain, interfaces, items, NPCs, and spell effects. We are most interested in terrain artists, but are in need of all talented artists. There is no requirement on tools used, though you must produce quality work. Artists typically use Paint.NET, Gimp or Photoshop. You will be reporting to the lead developer and/or the lead artist. Additionally, there are several people who are almost always available for feedback and general communication.

Mappers

This position involves creating maps for the world of Leaiva. This allows for a lot of creativity because you will be designing what the players see and explore. Making maps is an iterative process, so you will constantly be revising and improving your work. You will be reporting to the lead mapper and/or the lead developer. Additionally, there are several people who are almost always available for feedback and general communication.

The program we use to make maps is called Tiled. You can visit the official Tiled site at http://mapeditor.org/. We use the Java version, but might switch to the C++ Qt version eventually. We will be providing you support on how to get started using Tiled, but you can play around with the editor to see how it works.